

#Adobe animate gif keep playing after effedts movie
Then you open the rendered movie in Photoshop and set up the timing of each frame. Each part of the animated gif that does not move should only be one frame long. Sticking with After Effects, you create a comp and render a Movie file that is 12 frames per second. If ther are transitions between text or graphics, those should run at no more than 12 fps (the actual frame rate of allmost all cartoons made before there were flat screen TV's). If you are exporting a 16 second gif you need to make sure that there are no duplicate frames. But if it’s possible to use an actual video format with full color support such as H.264, these problems won’t happen.


It’s only used a lot because if you can’t use actual video formats, there aren’t many other options. GIF was not designed for high quality, high resolution video. If Photoshop said there wasn’t enough memory, what is the duration of the composition, and what are the pixel dimensions of the frame? Larger or longer compositions can be too much for the old Save for Web code to handle. You might also try running an exported video through the Gifski app it does a better job of translating colors to animated GIF. In addition, the animated GIF export in After Effects, Premiere Pro, and Media Encoder is not the best available. After Effects tries to simulate more colors through dither patterns, so you see the side effects of trying to dither the few available colors into patterns. When the composition includes a smooth transition, especially across a large area, GIF simply runs out of colors. My guess is that it has to do with the creaky old Animated GIF format supporting only 256 colors.
